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IGNITION:CORE GAMES お取り扱い



We have started handling IGNITION:CORE GAMES products, inspired from Japanimation-mechs and 16-bit JRPG games. There are 3 lines below.


ジャパニメーションと16ビットJRPGをこよなく愛するアメリカのメーカーです.「わかってる」デザイン,小規模ながらダイナミック,高密度によく練られたゲームです.3つの・しかしバリエーション豊かな商品ラインがあります.是非ご覧ください.



ignition:core

ignition:core is the flagship game and miniatures line of Ignition Core Games.

ignition:core is my passion project. When I was six years old, I first discovered the giant robot anime genre and have been obsessed ever since. Many great mecha games exist, but I never found one that fully captured the magic of the anime mecha genre that I wanted to experience. With ignition:core zero edition, my aim is to change that and create the game that six-year-old Will wished he had. This is a mech game that puts you in the role of both mech pilot and leader of a Freelance Armored Fireteam, a band of soldiers for hire in the world of Isalia.

I want my players to experience a tightly balanced, immersive and fun game of intense tactical mech combat with gorgeous minis. After years of conceptualizing this, I finally decided to start development and playtesting. As a result, I have made a game I believe you will love.

*the messages are quoted from creator's blog


Magical Girl Assault

The next game in the line-up is Magical Girl Assault. What makes this system extra special is that it's the product of a direct studio partnership between Märchen Atelier and Ignition Core Games.

Magical Girl Assault is a magicpunk low-model count skirmish game in which each fire team is led by a titular Magical girl, battling alongside her sister units to accomplish strategic objectives.

*the messages are quoted from creator's blog


Shining Heroes


Have you ever found yourself wishing your favorite 16 bit tactics-JRPG would make a comeback? That makes two of us. If our centaur looks familiar to you, it's probably not a coincidence. I too grew up on this game and wish the original studio was still making it.


I started ignition:core because I felt that tabletop gaming had an anime-robot shaped hole in it that needed filling. Similarly, I feel a gap that only a shining force of heroes could fill.

*the messages are quoted from ignition:core blog


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